Not really a weapon, just needs to be a visible model for citizens to open. Comments in the weapon's coding reveal that it's a weapon because NPCs are able to carry weapons, but can not pick up or wield normal objects, so any objects the devs wanted citizens to hold needed to be coded as a "weapon". It has no proper viewmodel, instead using its worldmodel, though it lines up decently with how other weapons are held by the player. Can only be obtained by typing give weapon_citizenpackage in the console. The food package ( weapon_citizenpackage). This is the only way to reequip it apart from pressing the "last weapon used" key.if it was your last used weapon.
It occupies the same slot as the AR2, and if you press 3 to select the AR2, you'll pull out the Annabelle instead. Despite sounding and looking like a shotgun, it fires a single bullet like the revolver, and has zero recoil.
Half life 1 sound effects full#
Upon reloading manually, console errors reference an incorrect call to the retail shotgun reload, and the weapon is reloaded instantly at full capacity. It does the same amount of damage as the revolver, but will only reload a single bullet when emptied. The viewmodel is identical to the retail shotgun. It has a two-bullet tube magazine and shares ammo with the revolver. Can only be obtained by typing give weapon_annebelle in the console. This can be increased by using the command sk_max_alyxgun #, # being the amount of ammo you want.įather Grigori's rifle ( weapon_annabelle). It has one full clip loaded and none in reserve, and the only known way to get more ammo would be to use the givecurrentammo command, which will max out your ammo to 150 (180 including the loaded clip). Picking up the gun will have it show up in 5th pistol category slot for unknown reasons. As noted below, there was also evidently a rifle mode planned at some point. Both modes do the same amount of damage (about as much damage as the retail pistol), but neither mode has any recoil, and both modes are about as accurate as the pistol. The gun has semi-auto and full-auto modes which can be swapped with "secondary attack" button. The viewmodel is glitched due to it using the worldmodel instead, and will block the player's vision frequently. Can only be obtained by typing give weapon_alyxgun in the console (it must be picked up manually after closing the console, as it spawns on the ground). The menu also exists in practically all games that use the "Source 1" engine.Ī number of non-player weapons have varying levels of implementation for player usage. "incrementcvar" " 0 5 10 15" // cvar, followed by the numbers to cycle through "" // button that cycles through options for a cvar "" // checkbox that toggles a cvar between 1 and 0 "command" "" // console command to execute
Half life 1 sound effects mods#
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